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Plus Delta Retrospective Template: What Worked, What to Change

Run a plus delta retro in 15 minutes, live or async: what worked, what to change, why delta isn't minus, 10 example prompts and real action items.

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On this page (10 sections)
  1. The two columns
  2. When to use it (and when not to)
  3. How to run it live (15 minutes)
  4. How to run it async over a sprint
  5. 10 example prompts
  6. Facilitator tip and a common pitfall
  7. How AI helps with this format
  8. Example action items
  9. Use this template in Retro Rabbit
  10. Related formats

Plus/Delta is one of the shortest retrospectives: two columns, What worked (the plus) and What to change (the delta), and about 15 minutes. Delta is the symbol for change, so every note in the second column says what to do differently, not just what went wrong. Use it for a quiet sprint, a short sprint, or at the end of any meeting, release or event you'll run again.

The two columns

ColumnWhat goes hereExample note
➕ What workedSomething to repeat next time"Demoing on staging instead of slides. The questions were about the product."
🔺 What to changeA specific change for next time, written as a change"Send the demo agenda the day before, so stakeholders know which stories to look at."

Delta isn't minus. "Planning ran long" is a complaint. "Bring no more than eight refined stories to planning" is a delta. A delta is already half an action item; a column of complaints turns a 15-minute retro into a 45-minute one. If a note doesn't say what to do differently, ask its author to rewrite it before anyone votes.

Where it comes from. No single person is credited with it, and the published accounts differ. Lean construction writers trace it to Boeing in the early 1980s or to the meeting facilitation work of Michael Doyle and David Straus, authors of How to Make Meetings Work (1976). Healthcare teams use it to debrief simulations, and a 2021 paper in Advances in Simulation notes that the US Army uses a version of the same approach in its After Action Reviews.

In Retro Rabbit

The Plus / Delta template in Retro Rabbit

Pick Plus / Delta from the format library when you create a Team Room (or later in its Settings) and the board starts with its two columns. Your team adds notes during the sprint, with or without their name shown, then votes on what to talk about.

Plus / Delta · Sprint #14

Example notes

What worked

  • Demoing on staging instead of slides. Questions were about the product2 votes
  • Splitting the migration into three PRs made review painless4 votes

What to change

  • Send the demo agenda the day before so stakeholders can prepare5 votes
  • Bring no more than eight refined stories to planning3 votes
A Plus / Delta board with example notes, written for illustration.
  • What worked
  • What to change
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When to use it (and when not to)

Use it when:

  • you have 15 minutes, or the sprint was quiet and a longer format would feel padded
  • a planning session, demo, workshop or release just ended and you'll run it again
  • the team is new to retros. Two columns ask very little.
  • you want to close a longer retro with a quick check on the retro itself

Pick something else when:

  • a lot happened. Two columns flatten a hard sprint; use What Went Well to get the full picture.
  • something broke and you need to know why. Plus/Delta doesn't dig; use 5 Whys.
  • the same deltas come back sprint after sprint. Use KPT to turn each one into an experiment you check.

How to run it live (15 minutes)

TimeStep
0–2 minCheck last retro's action items
2–6 minSilent writing in both columns
6–8 minRewrite complaints as deltas; group duplicates
8–10 minDot vote on deltas: two votes each
10–14 minDiscuss the top two deltas
14–15 minConfirm one action item and its owner
  1. Check last time. Open the Previous Retro and Old / Unresolved Items tabs in the Action Items panel. For each item: done, still going or dropped? Keep it under two minutes.
  2. Write silently. Set the shared timer for four minutes. Ask for at least one plus and one delta from everyone.
  3. Rewrite. Read the deltas aloud. Anything that's a complaint gets rewritten by its author as a change.
  4. Vote. Spend votes on deltas; pluses don't need a decision. Sort by Most Votes.
  5. Discuss two deltas. For each, ask what the smallest version of the change is and who will do it.
  6. Leave with one action. Plus/Delta works because it's small. One change per retro is enough.

How to run it async over a sprint

Plus/Delta notes are short, so it's one of the easiest formats to run fully async.

  1. Day 1: in Retro Rabbit, the next board is ready once someone clicks Start New Retro after the last retro.
  2. During the sprint: when something works, add a plus. When something should change, add a delta saying how. Use the board, Quick Notes on the Team Room page, or /retro your note if the team uses Slack.
  3. Mid-sprint: the facilitator reads the deltas. If one can be done now, like moving a meeting or fixing a doc, do it now instead of waiting for the retro.
  4. Two days before the end: everyone votes.
  5. The day before: the facilitator groups duplicates and reads the CarrotIQ Sprint Summary.
  6. Retro day: skip the meeting. The facilitator posts the top delta with a proposed owner, and the owner accepts or suggests a smaller version by end of day. Keep a 10-minute call for sprints where the top delta is contested.

More in how to run an async retrospective.

10 example prompts

What worked

  1. What would you do exactly the same way next time?
  2. What saved us time this sprint?
  3. Which decision turned out to be right?
  4. Who helped you, and how?
  5. What went better than last time?

What to change 6. What one change would have made this sprint easier? 7. If we ran this again tomorrow, what would you do differently? 8. Where did we lose an hour we didn't need to? 9. What should we prepare earlier next time? 10. Which rule or habit should we change, and to what?

More sets in 60 sprint retrospective questions.

Facilitator tip and a common pitfall

Tip: read the pluses aloud first. It's tempting to go straight to the deltas. Spend one minute on the pluses; they tell you what to protect when you make the change: if "demoing on staging" is a plus, the fix for a long demo shouldn't be "go back to slides".

Pitfall: the same delta every sprint. If "planning runs long" shows up three retros in a row, the change isn't happening, and two columns are too shallow to find out why. Give the next retro's whole discussion to that one delta: ask why it keeps coming back before agreeing on another change.

How AI helps with this format

On Pro AI (and during the free trial), CarrotIQ handles the admin, which matters most when there's no meeting:

  • Group names. Drag "demo ran long" onto "too many stories in the demo" and CarrotIQ names the group, for example "Demo Length".
  • Summaries. The Sprint Summary covers each column plus the whole retro. In a fully async retro, the delta summary is what you share with the team instead of a meeting.
  • Suggested action items. CarrotIQ Suggest drafts an action from the notes, weighting the most-voted ones and skipping actions you already have. Deltas are already written as changes, which gives the draft good material. Edit it and assign an owner.

Example action items

NoteAction item
Delta: "Send the demo agenda the day before""Priya sends the demo agenda by 3pm the day before each sprint review, starting this sprint. She asks two stakeholders at the next review whether it helped."
Delta: "Bring fewer stories to planning""Ben brings no more than eight refined stories to planning. Elif times the next session against this one's 90 minutes."
Delta: "Hotfix runbook took 20 minutes to find""Kai moves the hotfix runbook into the repo and pins a link in the on-call channel by Thursday."
Delta: "Standup ran 25 minutes""Walk the board right to left and stop at 15 minutes. Leah keeps time for two weeks and reports the average."
Plus: "Demoing on staging""Keep it. Ines adds 'deployed to staging by noon' to the sprint review checklist so it's ready in time."

Next retro, the Previous Retro tab lists these; older open ones sit under Old / Unresolved Items. More in retrospective action items that actually get done.

Use this template in Retro Rabbit

  1. Start a 14-day free trial. No card is needed.
  2. Pick Plus / Delta from the format library: choose "Browse all formats" when you create your Team Room, or later in the Team Room's Settings.
  3. In the Team Room's Settings, set dot voting to two votes per person. With two columns and a short retro, more votes just spread thin.

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Frequently asked questions

What is a plus delta retrospective?

A two-column retrospective: Plus for what worked, Delta for what to change. It takes about 15 minutes, which makes it a good fit for a short sprint or the end of any meeting or event.

What does the delta mean in plus delta?

Delta (Δ) is the symbol for change. A delta note says what to do differently next time, not just what went wrong. 'The demo ran long' is a complaint; 'Cap each demo at five minutes per story' is a delta.

What's the difference between plus/delta and plus/minus?

A minus records what was bad. A delta records what to change, so it's already halfway to an action item. Teams that want a column for observations that are neither good nor bad use Plus, Minus, Interesting.

Who invented plus/delta?

No single person is credited with it, and accounts differ. Lean construction writers trace it to Boeing in the early 1980s or to Michael Doyle and David Straus's meeting facilitation work, and healthcare teams use it for simulation debriefs.

How long does a plus delta retrospective take?

About 15 minutes for a sprint, or five minutes at the end of a meeting. If the team adds notes during the sprint, it can run fully async.

Can you use plus/delta for things other than sprints?

Yes. It works after planning sessions, demos, workshops, releases, offsites and on-call weeks: anything you'll do again and want to do better.

Run this retro in Retro Rabbit

Your team adds notes during the sprint, CarrotIQ groups and summarizes them and suggests action items, and unfinished items carry into the next retro.

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