Start Stop Continue
30 min- Start
- Stop
- Continue
Best for: Deciding behavior changes quickly
11 formats
These formats fit in 15 to 30 minutes because they ask fewer, sharper questions: two to four columns, and usually one obvious place to find an action item. They suit one-week sprints, busy weeks when a full retro would get canceled, and quick checks after a demo, a workshop or an event.
Best for: Deciding behavior changes quickly
Best for: A gentle, balanced check-in
Best for: Turning problems straight into experiments
Best for: A familiar retro with room for praise
Best for: Naming the worst of the sprint honestly
Best for: Weighing a change you just made
Best for: A five-minute retro after any meeting or event
Best for: A quick mood read for any team
Best for: The simplest possible retro
Best for: Very short retros and large groups
Best for: Checking the team's mood fast
Start with how much time you really have.
Fifteen minutes. Pick Plus / Delta when you want one change and nothing else: what worked, what to change, done. Working / Not Working asks the same thing in plainer words, which helps with a team's very first retro. If you mainly want to know how people are doing, Happy, Meh, Sad or the Weather Report gives you a mood read in a few minutes. One Word works when 15 people are on the call and nobody has time for long notes.
Thirty minutes. Pick Start Stop Continue when the team roughly knows what's wrong and needs to decide on behavior. Pick KPT when you want each problem to leave the room as an experiment in the Try column. Plus, Minus, Interesting fits when you're judging one recent change, such as a new on-call rotation, rather than the whole sprint. Good, Bad, Ugly gives the worst moment its own column, so it gets named instead of softened. Rose, Bud, Thorn is gentler and has room for ideas that are just starting. Thumbs Up, Thumbs Down adds Ideas and Kudos, so it feels familiar and ends on praise.
Short retros fail in a predictable way: twelve minutes of writing, then a rushed decision. A few habits prevent that.
On Pro AI (and during the free trial), CarrotIQ writes a short summary of each column, which helps the people who missed the call catch up in a minute.
Fifteen minutes works for a one-week sprint if people add notes before the meeting. Any shorter and you can collect notes but rarely agree on a change, so keep a few minutes for one action item.
Often, yes, when the sprint was ordinary. After a missed goal, a conflict or an incident, take 45 to 60 minutes with a fuller format instead.
They ask nearly the same two questions. Delta is phrased as a change to make, so it leans toward action; Working / Not Working is plainer and easier for a brand-new team.
Try any of these with your team
Your team adds notes during the sprint, CarrotIQ groups and summarizes them and suggests action items, and unfinished items carry into the next retro.
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