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Sprint Retrospective Agenda: Minute-by-Minute Plans for 30, 60 and 90 Minutes

Three sprint retrospective agendas, minute by minute, for 30, 60 and 90 minutes, with which to use, a copy-paste invite, and what to cut when you run over.

Retro Rabbit TeamUpdated 8 min read
On this page (10 sections)
  1. How long should a retro be?
  2. The agendas, side by side
  3. The 30-minute sprint retrospective agenda
  4. The 60-minute sprint retrospective agenda
  5. The 90-minute sprint retrospective agenda
  6. Copy-paste agenda for the invite
  7. How to stay on time
  8. Which parts can you skip?
  9. Running these agendas in Retro Rabbit
  10. Related

A sprint retrospective agenda has six parts: last retro's action items, set the stage, gather data, generate insights, decide what to do, and close. Below are the same six parts cut to fit 30, 60 and 90 minutes, with every minute allocated. Take the one that fits, copy the invite, and keep whichever parts your team needs.

The shortest one only works under one condition, so read that part before you book it.

How long should a retro be?

The Scrum Guide gives a maximum and little else: the Sprint Retrospective is timeboxed to three hours for a one-month sprint, and is usually shorter for shorter sprints. Everything else is someone's judgment, and judgments vary.

A two-week sprint: how long sources say a retro should take

These are recommendations, not measurements. Most of the sources sell retro tools or software.

Echometer: 30 minutes per week of sprint60 min
Atlassian Team Playbook: standard run time60 min
Retromat: its example for a two-week sprint90 min
Neatro: its rule of thumb90 min
Aino Corry, quoted by Neatro: an hour per week of sprint, for six to eight people120 min

Source: Each source's published guidance, linked in its label (checked November 2026)

So 60 to 90 minutes is a fair default for a two-week sprint, and it's what we'd book unless the notes are already written. We go into the reasoning in the sprint retrospective guide. A rough rule for choosing:

โšก

30 minutes

Notes are already on the board

One-week sprints, or two-week sprints where people added notes as things happened. Formats like Plus / Delta or KPT.

๐Ÿ•

60 minutes

The standard retro

A two-week sprint with notes written in the meeting. Formats like What Went Well, Start Stop Continue or Sailboat.

๐Ÿงญ

90 minutes

There's more to cover

A month-long sprint, a release, a hard sprint or a team that's recently changed. Formats like 4Ls or Timeline.

The agendas, side by side

The same stages, scaled. Discussion gets the most time in all three.

Where the minutes go

Start and end minute of each stage. The 90-minute agenda has a 5-minute break at minute 38.

30 minutes60 minutes90 minutes
Last actions
0โ€“3 min
0โ€“5 min
0โ€“5 min
Set the stage
3โ€“5 min
5โ€“10 min
5โ€“10 min
Gather data
5โ€“10 min
10โ€“22 min
10โ€“30 min
Group and vote
5โ€“10 min
22โ€“30 min
30โ€“38 min
Discuss
10โ€“25 min
30โ€“50 min
43โ€“75 min
Decide
25โ€“29 min
50โ€“57 min
75โ€“86 min
Close
29โ€“30 min
57โ€“60 min
86โ€“90 min

The 30-minute sprint retrospective agenda

Use it when notes and votes are already on the board. Ask for votes the day before.

TimeStageWhat happens
0โ€“3 minLast retro's actionsEach owner says done, still going or drop
3โ€“5 minSet the stageOne word for this sprint, around the group
5โ€“10 minGather dataAdd anything missing, group what's left, and do last votes
10โ€“25 minGenerate insightsDiscuss the top two groups: what happened, why, what would change it
25โ€“29 minDecideOne action, maybe two, with an owner
29โ€“30 minCloseThank people, and confirm when the next board opens

The 60-minute sprint retrospective agenda

The standard for a two-week sprint, and no pre-work is needed.

TimeStageWhat happens
0โ€“5 minLast retro's actionsEach owner gives a status. If nothing got done, that's the first topic
5โ€“10 minSet the stageGoal, ground rules, a check-in such as energy from 1 to 10
10โ€“22 minGather dataSilent writing against a shared timer
22โ€“30 minGroup and voteDrag related notes together, then three votes each
30โ€“50 minGenerate insightsDiscuss the top groups, about five minutes each. Ask why, not just what
50โ€“57 minDecideOne to three actions, each with an owner and a date
57โ€“60 minCloseRate the retro from 1 to 5, and say thanks

For comparison, Atlassian's 60-minute play splits it 5, 15, 20, 15 and 5: tone, feedback, insights, actions, conclusion. It's similar, but its listed steps don't include a review of last retro's actions. We think that's worth the five minutes.

The 90-minute sprint retrospective agenda

For a month-long sprint, a release, a rough stretch or a new team. Use the extra time for depth, not more topics.

TimeStageWhat happens
0โ€“5 minLast retro's actionsEach owner gives a status
5โ€“10 minSet the stageGoal and ground rules. After a hard sprint, skip the playful check-in
10โ€“30 minGather dataA timeline of the period, then silent writing in the format's columns
30โ€“38 minGroup and voteGroup related notes, then vote
38โ€“43 minBreakFive minutes, and a natural point to sense-check the top groups
43โ€“75 minGenerate insightsDiscuss the top three or four groups. Look for causes and patterns
75โ€“86 minDecideOne to three actions. Escalate what the team can't fix alone
86โ€“90 minCloseWhat went well in this retro, and what to change next time

If you're closing a whole project rather than a sprint, this isn't enough time. Use the project retrospective format instead.

Copy-paste agenda for the invite

Paste this into your calendar invite. Share it with the invitation: it's one of the simple meeting habits Aino Corry recommends, and it tells people what you need from them.

Sprint [N] retrospective (60 minutes)

Before the meeting: add any notes you haven't yet.

 0  Last retro's actions: done, still going or drop
 5  Check-in and ground rules
10  Write notes
22  Group and vote
30  Discuss the top topics
50  Decide 1 to 3 actions, each with an owner
57  Close: was this worth the time, 1 to 5?

We review the sprint, not the people in it.

The last line is a short form of the Prime Directive. Change it to whatever sounds like your team. For how to hold that line when a retro gets tense, see blameless retrospectives.

How to stay on time

Most retros overrun in the same two places: writing goes long, and the first topic eats the rest.

Keeping a retro on schedule

  1. 1

    Show the timer

    A shared timer is the least awkward way to move on. Nobody has to interrupt anyone.

  2. 2

    Timebox each topic

    Agree five minutes per group. At zero, ask: are we close to an action, or do we need to come back to this?

  3. 3

    Write actions as you go

    Capture them as soon as someone suggests one, rather than leaving it to the last two minutes.

  4. 4

    Move the rest to the next retro

    Unfinished topics are fine. If they matter, they'll get votes again next time.

Which parts can you skip?

PartCan you skip it?Why
Last retro's actionsNoWithout it, follow-through quietly dies, and you can't tell whether the last retro did anything
Set the stageShorten itTwo minutes is enough. After a hard sprint, drop the playful icebreaker but keep the ground rules
Gather dataYes, if notes are inThis is where adding notes during the sprint saves the most time
Group and voteShorten itVote the day before and use the meeting for discussion
DiscussNoThis is the meeting. It's why you got people together
DecideNoSkipping it is the most common way a retro turns into a complaint session
CloseShorten itOne minute of thanks and a 1-to-5 rating will do

Corry describes a related trap in her "Wheel of Fortune" antipattern: a team short on time jumps from listing problems straight to deciding, skipping the discussion of why they happened. The decision that comes out is usually a guess.

Running these agendas in Retro Rabbit

Retro Rabbit's guided retro follows this same structure, so nobody has to watch the clock and steer at the same time.

  • Notes during the sprint are what make the 30-minute agenda possible. The board is open from day one.
  • Look back opens the retro with a check-in on last retro's actions: Done, Keep or Drop.
  • Write, Group, Vote and Discuss move everyone's screen together, and the facilitator can start the shared timer from the step bar. In Discuss, topics come up in vote order, and one click turns a topic into an action.
  • CarrotIQ suggests groups for related notes, so grouping takes less of your meeting. It's on Pro AI and in the trial.
  • Wrap up shows what the retro produced, flags actions with no owner, and collects a rating.
A Retro Rabbit guided retro in the Discuss step, showing the top topic with its notes and votes, and a Make it an action button
Discuss takes topics in vote order, and one click turns a topic into an action. Sample data.

Try the flow in the 2-minute practice retro, with no signup. To use it on your own sprint, the trial is 14 days with no card. See pricing.

Frequently asked questions

What should a sprint retrospective agenda include?

A review of last retro's action items, then the five stages from Derby and Larsen's Agile Retrospectives: set the stage, gather data, generate insights, decide what to do, and close. Time goes to generating insights, and the last part is deciding one to three actions with owners.

How long should a sprint retrospective be?

The Scrum Guide caps it at three hours for a one-month sprint and says shorter sprints usually need less, without giving a number. Most sources suggest 60 to 90 minutes for a two-week sprint. If the team adds notes during the sprint, 30 minutes can be enough.

Can you run a sprint retrospective in 30 minutes?

Yes, if the notes and votes are already on the board. A 30-minute agenda has no time for writing from scratch. Without notes added during the sprint, you'll spend most of it remembering what happened.

What comes first in a sprint retrospective?

Last retro's action items. Five minutes on what got done, what's still going and what to drop, before anyone writes a new note. If follow-up isn't on the agenda, it tends not to happen.

What do you cut when a retrospective runs over?

Discuss fewer topics. Don't cut deciding actions or closing. Two topics that end in a decision beat four that end when time runs out. Move the rest to the next retro; if they matter, they'll come back.

Should you add a break to a retrospective?

For 90 minutes or more, yes. Five minutes in the middle, between voting and discussion, gives people a natural stopping point. Intel's project retrospective program found energy on calls dropped noticeably after two hours.

Run retros that actually lead to change

Your team adds notes during the sprint, CarrotIQ groups and summarizes them and suggests action items, and unfinished items carry into the next retro.

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